Solutional Haunt is the final boss environment I helped create for Gearbox Entertainment's Risk of Rain 2: Alloyed Collective, serving as one of the primary environment artists.

My contributions included landscape sculpting, modular architecture, props, materials, foliage, and in-engine assembly. Working with the lead concept artist and another environment artist, I helped bring the visual direction into a cohesive, playable space for the final encounter.

ENVIRONMENT ART
Risk of Rain 2: Solutional Haunt
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