Solutional Haunt is the final boss environment I helped create for Gearbox Entertainment's Risk of Rain 2: Alloyed Collective, serving as one of the primary environment artists.
My contributions included landscape sculpting, modular architecture, props, materials, foliage, and in-engine assembly. Working with the lead concept artist and another environment artist, I helped bring the visual direction into a cohesive, playable space for the final encounter.
ENVIRONMENT ART
Risk of Rain 2: Solutional Haunt