RESUME
BEHIND THE WORK
3D ENVIRONMENT ARTIST
SHANE SCHULTZ
Seattle, Washington
3D Environment Artist with shipped work on Risk of Rain 2, Ghostbusters: Spirits Unleashed, and Arcadegeddon, plus additional AAA development experience across multiple Call of Duty titles.
I take environments from blockout and concept direction through final in-engine execution, focusing on modular kits, set dressing, lighting, gameplay readability, and atmospheric storytelling.
EXPERIENCE
RATBYTE LABS LLC
SEP 2025 – PRESENT3D Environment Artist
- Co-developing an unannounced PC horror title, contributing to visual development, environment art, and overall art direction.
- Designing and building the primary environment from concept through in-engine execution, including modular architecture, exterior structures, surrounding environment, and set dressing.
- Creating modular assets, environment kits, and reusable material systems in Maya and Unreal Engine.
- Collaborating on gameplay and level design, iterating on lighting, navigation, composition, environmental storytelling, and architecture supporting exploration, suspense, and antagonist encounters.
SIDE
JUN 2023 – JUL 20253D Environment Artist (formerly Ghostpunch Games)
- Primary environment artist for four Risk of Rain 2 DLC levels, taking environments from design blockout and concept direction through final in-engine art.
- Created models, modular pieces, set dressing, new materials, and material variations, including RGB mask-based blending.
- Owned asset creation, in-engine placement, optimization, polish, and review-based iteration while preserving gameplay readability and player navigation.
- Selected to provide AAA co-development playtest feedback on Silent Hill 2 Remake, with feedback applied to art and design direction for a specific gameplay area.
ILLFONIC
APR 2022 – AUG 20223D Art Intern
- Modeled, textured, and implemented props and environment assets for Arcadegeddon and Ghostbusters: Spirits Unleashed.
- Imported assets into Unreal Engine with proper materials, collisions, and lighting behavior while following studio pipelines and performance targets.
RAVEN SOFTWARE
AUG 2019 – FEB 2022QA Tester
- Tested four AAA Call of Duty titles, reporting gameplay, performance, stability, and art-related issues across platforms.
- Completed a nine-month Environment Art Mentorship focused on modeling, UVs, PBR texturing, and Unreal workflows.
RAID+ INTERACTIVE LLC
JUN 2013 – OCT 20173D Artist
- Modeled and implemented 2D and 3D assets for Unity-based games, supporting art direction, prototyping, and cross-discipline collaboration.
- Led a five-person art team, reviewing asset quality and tracking progress across development milestones.
EDUCATION
MILWAUKEE AREA TECHNICAL COLLEGE
2013 – 2015Associate Degree · Video Game Design