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BEHIND THE WORK
Black-and-white portrait of 3D Environment Artist Shane Schultz.
3D ENVIRONMENT ARTIST

SHANE SCHULTZ

Seattle, Washington

3D Environment Artist with shipped work on Risk of Rain 2, Ghostbusters: Spirits Unleashed, and Arcadegeddon, plus additional AAA development experience across multiple Call of Duty titles.

I take environments from blockout and concept direction through final in-engine execution, focusing on modular kits, set dressing, lighting, gameplay readability, and atmospheric storytelling.

EXPERIENCE

RATBYTE LABS LLC

SEP 2025 – PRESENT

3D Environment Artist

  • Co-developing an unannounced PC horror title, contributing to visual development, environment art, and overall art direction.
  • Designing and building the primary environment from concept through in-engine execution, including modular architecture, exterior structures, surrounding environment, and set dressing.
  • Creating modular assets, environment kits, and reusable material systems in Maya and Unreal Engine.
  • Collaborating on gameplay and level design, iterating on lighting, navigation, composition, environmental storytelling, and architecture supporting exploration, suspense, and antagonist encounters.

SIDE

JUN 2023 – JUL 2025

3D Environment Artist (formerly Ghostpunch Games)

  • Primary environment artist for four Risk of Rain 2 DLC levels, taking environments from design blockout and concept direction through final in-engine art.
  • Created models, modular pieces, set dressing, new materials, and material variations, including RGB mask-based blending.
  • Owned asset creation, in-engine placement, optimization, polish, and review-based iteration while preserving gameplay readability and player navigation.
  • Selected to provide AAA co-development playtest feedback on Silent Hill 2 Remake, with feedback applied to art and design direction for a specific gameplay area.

ILLFONIC

APR 2022 – AUG 2022

3D Art Intern

  • Modeled, textured, and implemented props and environment assets for Arcadegeddon and Ghostbusters: Spirits Unleashed.
  • Imported assets into Unreal Engine with proper materials, collisions, and lighting behavior while following studio pipelines and performance targets.

RAVEN SOFTWARE

AUG 2019 – FEB 2022

QA Tester

  • Tested four AAA Call of Duty titles, reporting gameplay, performance, stability, and art-related issues across platforms.
  • Completed a nine-month Environment Art Mentorship focused on modeling, UVs, PBR texturing, and Unreal workflows.

RAID+ INTERACTIVE LLC

JUN 2013 – OCT 2017

3D Artist

  • Modeled and implemented 2D and 3D assets for Unity-based games, supporting art direction, prototyping, and cross-discipline collaboration.
  • Led a five-person art team, reviewing asset quality and tracking progress across development milestones.

EDUCATION

MILWAUKEE AREA TECHNICAL COLLEGE

2013 – 2015

Associate Degree · Video Game Design