Damp Caverns is one of four stages I worked on for Gearbox Entertainment’s Risk of Rain 2: Hallowed Concepts. Reimagined from the original Risk of Rain, the environment transforms its fungal cave network into a fully realized 3D space filled with towering mushrooms, damp rock formations, and layered vertical pathways.
Working from the initial concept and level-design blockout, I had full ownership of the environment art from early development through final execution. My work included asset creation, modeling, texturing, terrain development, set dressing, and final polish while maintaining the established visual language of Risk of Rain 2.
Concept Art By: Codie McKneely
This showcase follows Damp Caverns from its initial concept and level-design blockout through my completed environment-art pass. Video created and edited by the stage’s level designer.